Malebolgite, Pharea

Family: Malebolgite

Huge fiend (malebolgite), neutral evil

Armor Class 15 (natural armor)
Hit Points 82 (11d12 + 11)
Speed 30 ft., burrow 30 ft.

25 (+7) 17 (+3) 13 (+1) 1 (-5) 12 (+1) 2 (-4)

Skills Perception +4, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses tremorsense 60 ft., passive Perception 14
Challenge 7 (2,900 XP)


  • Earth Armor. The pharea doesn’t provoke opportunity attacks when it burrows.
  • Tunneler. The pharea can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall tunnel in its wake.


  • Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
  • Constrict. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) piercing damage. The target is grappled (escape DC 18) if the phareae isn’t already constricting a creature, and the target is restrained until this grapple ends.


This serpent dives in and out of solid rock as if it were water.

Phareae are serpents that move through rock, stone, and earth as if it were water, plowing the ground with their undulating movements. What may once have been considered boon to farmers is a deadly asset in the Malebolges, where the phareae slither from bolge to bolge.

Phareae lay coiled in solid rock and monitor their surroundings with tremorsense. They then strike when a damned soul comes within reach.

Section 15: Copyright Notice

5E Foes: Infernal Bestiary. Copyright 2019, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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