Mandriano, Ancient

Family: Mandriano

Huge plant, lawful evil

Armor Class 14 (natural armor)
Hit Points 102 (12d12 + 24)
Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 15 (+2) 12 (+1) 10 (+0) 7 (-2)

Skills Athletics +8, Perception +3, Stealth +2
Damage Vulnerabilities fire
Damage Resistance necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 13
Challenge 8 (3,900 XP)

Special Traits

  • Siege Monster. The ancient mandriano deals double damage to objects and structures.

Actions

  • Multiattack. The ancient mandriano makes two swipe attacks.
  • Swipe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.
  • Consume the Spark. As the mandriano, except the target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a succes.
  • Call the Dead (3/day). The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.

About

Despite its size, the twisted and gnarled tree-man moves precisely and quietly. It cloaks itself in a cape of darkness with only its pale face visible, lit by blue flame eyes.

Damned Fey. Mandrianos are a perversion of treants grown from soil defiled by ritual sacrifice. Bound to shepherd the undead, they ceaselessly wander their territories, collecting and tending their mindless charges. Beneath their billowing cloaks, their bodies have the gray color of driftwood. A mandriano’s cloak is stitched from leaves of darkness and blows apart as if struck by a gale when the mandriano dies.

Never Alone. Mandrianos work in pairs or small teams as they gather their flocks of undead and hunt for the living. They drain the essence of living creatures to feed themselves, their deceptively long arms allowing them to quickly snatch up prey.

Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.

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