Mantrid

Tiny fey, neutral evil

Armor Class: 20
Hit Points 2 (1d4)
Speed: 15 ft., fly 40 ft.

STR DEX CON INT WIS CHA
7 (-2) 18 (+4) 10 (0) 15 (+2) 16 (+3) 7 (-2)

Skills: Nature +3, Perception +5 (Advantage), Survival +3
Senses: darkvision 60 ft., passive Perception 20
Damage Resistances: bludgeoning, piercing or slashing from weapons that are nonmagical
Damage Immunities: none
Condition Immunities: charmed, Poisoned, Restrained
Damage Vulnerabilities: cold iron
Languages: Elven, Gnomish, Sylvan
Challenge: 2 (450 XP)

Special Traits

  • Glow: Mantrids can cause their abdomens to glow at will with an eerie green light, illuminating a 10-foot radius centered on the mantrid.
  • Keen Sight: A mantrid’s antennae grant it extraordinary perception. Their senses are so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. The mantrid, as a result, has advantage on all Perception checks.
  • Spell-like Abilities: 3/long rest –darkness, detect thoughts, entangle, permanent image, scare, seeming, and summon swarm (praying mantis). Can use up to 4th level spell slots to power these, and the spell save DC is 16.
  • Stinger (Ex): Any humanoid struck by a mantrid’s stinger must succeed at a Wisdom save (CL 5) or be affected as though by a charm person spell (Save DC 16). The mantrid is +15 to hit with its stinger due to its unnatural speed and agility.
  • Unnaturally Fast: The reactions of mantrids are so fast that they receive an extra action each round. In addition, their bonus on melee attacks is +10 and they receive advantage on initiative rolls.

Actions

  • Stinger. Melee Weapon Attack: +10 to hit, reach 5 ft., 1target. Hit: 1 point of piercing damage and target is charmed unless it succeeds at a DC 16 Wisdom save

About

Mantrids are the fey spirits of the mantis, appearing much like the fearsome insects. Natural tricksters, they have earned a reputation as murderers, though their wrath is only roused when one of their own is harmed.

Mantrids have six arms, four of which are humanoid and two of which are insectoid claws. They also have four insectoid legs. They are only slightly larger than actual praying mantises, with greenish skin and eyes that are pits of glossy black. At night, their abdomens glow softly, giving the false appearance of feylike innocence from afar.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

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