Manymany

Small plant, unaligned

Armor Class 5
Hit Points 2 (1d6 – 1)
Speed 0 ft.

STR DEX CON INT WIS CHA
1 (-5) 1 (-5) 9 (-1) 1 (-5) 3 (-4) 1 (-5)

Damage Vulnerabilities radiant, thunder
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Charming Scent. A creature that comes within 150 feet of the manymany or ended its turn there must succeed on a DC 10 Wisdom saving throw or be charmed by the flower for a minute. A charmed creature tries to nourish and protect the flower to the best of its ability. The creature repeats its saving throw if it takes damage, ending the condition on itself on a successful one.
  • Heavenly Extract. The manymany’s essence is a golden shimmering droplet. It never spoils and it is worth a day of rations. A creature regains 1d4 hit points upon consuming the droplet.

ABOUT

This flowering plant can’t grow underground, under the sun, or in a windy environment, and can only rarely be found by a lucky few. It resembles a combination of three different flowers; lily, hyacinth, and dandelion.

Section 15: Copyright Notice

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