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Mapinguary

Medium monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., climb 10 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 8 (-1) 14 (+2) 9 (-1)

Skills Perception +4, Stealth +2
Damage Resistances bludgeoning, piercing, and slashing damage from weapons that aren’t magical or adamantine
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Forest Sprint. In forest terrain, the mapinguary can use a bonus action to Dash.
  • Impenetrable Hide. When an enemy scores a critical hit against the mapinguary, if it succeeds on a DC 15 Constitution saving throw it can treat that critical hit as a normal hit. However, its eyes, mouth, and navel are vulnerable spots so if it fails this saving throw by 10 or more against an attack that deals piercing damage, the attack strikes one of those weak points and the attacker rolls damage dice for the critical hit three times rather than twice.
  • Stench. The mapinguary has a horrible odor. Living creatures (other than mapinguaries) moving or beginning their turn within 10 feet of it must succeed on a DC 13 Constitution saving throw or become poisoned for as long as they remain within this radius. Once they leave the area, they can attempt a new saving throw each round at the end of their turn to end the condition. Creatures tracking the mapinguary by scent gain advantage on their Wisdom (Survival) check. However, creatures with keen scent or a similar ability have disadvantage on their saving throw against its stench and can be affected by it when within 20 feet.
  • Woodbreaker. The mapiniguary deals double damage to objects and structures made of wood.

ACTIONS

  • Multiattack. The mapinguary makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
  • Bellow (Recharge 6). The mapinguary unleashes a low-pitched thunderous call that rises to a high-pitched scream. All enemies within 10 feet take 7 (2d6) thunder damage. In addition, enemies within 30 feet must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute and on a DC 13 Wisdom saving throw or become frightened for 1d4 rounds.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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