Margoyle, Advanced

Medium elemental, chaotic evil

Armor Class 18 (natural armor)
Hit Points 95 (10d8 + 50)
Speed 30 ft., fly 60 ft.

19 (+4) 15 (+2) 21 (+5) 8 (-1) 12 (+1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Terran
Challenge 6 (2,300 XP)

Special Traits

  • False Appearance. When the margoyle remains motionless, it is indistinguishable from an inanimate statue.


  • Multiattack. The margoyle makes one Bite attack and one Claws attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (2d6 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (2d6 + 4) slashing damage.


A margoyle is a slightly larger version of the standard gargoyle. It is meaner, eviler, and deadlier than the normal gargoyle. Margoyles are most often encountered in subterranean regions and often have a pack of gargoyles with them. In such cases, the margoyle is looked upon as the master or leader of the group.

Several different varieties of gargoyles exist, and each is detailed below. For all their differences, they do share some common traits. They prefer to remain still and then suddenly attack or dive into their prey. Green guardians attempt to hold their victims and then fly off with them. A group of margoyles and/or gargoyles works in unison to bring down their opponents.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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