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Masked Spirit

Medium undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 99 (22d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 10 (+0) 14 (+2) 15 (+2)

Damage Immunities cold, necrotic, poison
Damage Resistances acid, bludgeoning, piercing and slashing damage from nonmagical attacks, fire, lightning, thunder
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Etherealness. The masked spirit enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
  • Incorporeal Movement. The masked spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

  • Cold Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) cold damage.
  • Masks. As a bonus action, a masked spirit can change its visage. Each visage has different traits, as described below.
  • Mask of Terror. All creatures within a 20-foot radius that can see the spirit must make DC 15 Wisdom saving throws or be frightened for one minute. Frightened creatures can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If the effect ends or expires, the target is immune to the spirit’s Mask of Terror for 24 hours.
  • Mask of the Demon. While wearing this visage, the spirit loses its Cold Touch attack but grows demonic jaws and talons and gains the following actions: Multiattack. The masked spirit makes one Bite attack and one Talons attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
  • Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) slashing damage.
  • Mask of the Wraith. While wearing this visage, the spirit loses its Cold Touch attack but gains the following:
    • Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 2) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
    • Mask of Beguilement. The masked spirit appears as a loved one or other trustworthy individual to all who can see it. Any attackers who can see the spirit must make a DC 15 Wisdom saving throw or be stunned for one minute. Stunned creatures can repeat the saving throw at the end of each of its turns, ending the stunned condition on itself on a success. If the effect ends or expires, the target is immune to the spirit’s mask of beguilement for 24 hours.
    • Mask of Fury. The masked spirit gains the following actions.
    • Multiattack. The Masked Spirit makes three Cold Touch attacks.
    • Cold Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 19 (5d6 + 2) cold damage.

ABOUT

Masked spirits are undead entities said to originate directly from the plane of death. They do not appear to be the spiritual remains of living creatures, but rather the product of extreme emotions, momentous events, or great violence. The distillation of many different passions, they are drawn to the living, hoping to elicit similar emotions from their victims. The masked spirit is a fearsome, green-shimmering spirit clad in tattered, glowing robes. Its face is a terrifying skull-like face.

Masked spirits can change their faces on a whim, creating faces that can elicit love or fear, or allow the spirit to drain their victims’ essence, or attack with unfettered ferocity, mimicking the emotions and events that gave rise to them. The visages described below are typical; others may exist with even stranger effects.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games