Huge beast, unaligned

Armor Class 16 (natural armor)
Hit Points 189 (18d12+72)
Speed 30 ft., swim 30 ft.

26 (+8) 13 (+1) 19 (+4) 2 (-4) 14 (+2) 6 (-2)

Saving Throws Str +11
Skills Athletics +11, Perception +8
Senses passive Perception 18
Challenge 8 (3,900 XP)


  • Action Surge (1/Day). The megalania can take an additional action on top of its normal action.
  • Sunbather. The megalania gains 21 (6d6) hit points for every hour it spends basking in the sunlight, up to its hit point maximum.


  • Multiattack. The megalania makes one bite attack and one tail attack.
  • Bite. Melee Weapon Attack: +11 to hit, 1reach 5 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 7 (2d6) acid damage.
  • Tail. Melee Weapon Attack: +11 to hit, 1reach 5 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.


Within the vast and remote plateaus, mountain valleys, and islands of a fantasy Asia, many “lost worlds” remain where prehistoric creatures or their scarcely changed descendants still hunt and rule. These savage specimens are typically dangerous and deadly, especially to those more used to dealing with their smaller or more common cousins.

False Dragons. The immense megalania is often mistaken for a dragon or dinosaur, and the lizard’s aggressive attitude and deep, rumbling roars only encourage such misidentifications. Large enough to catch and eat rhinos and elephants, a megalania prefers hunting much smaller prey that it can gulp down in one greedy swallow. Humanoids are among its favorite meals. A megalania is 20 feet long and weighs 2,000 pounds.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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