Megalith

Huge elemental, neutral

Armor Class 23
Hit Points 230 (20d12 + 100
Speed 40 ft.

STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 20 (+5) 10 (+0) 16 (+3) 6 (?2)

Saving Throws Str +15, Con +12, Wis +10
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, stunned, unconscious
Senses truesight 60 ft., passive Perception 13
Languages Druidic, Terran

SPECIAL TRAITS

  • Druidic Strikes. The megalith’s weapon attacks are magical.
  • Siege Monster. The megalith deals double damage to objects and structures.

ACTIONS

  • Multiattack. The megalith makes two Slam attacks.
  • Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage, and if the target is a creature, it must succeed on a Strength saving throw versus your spell save DC or be forced prone.
Section 15: Copyright Notice

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