Megaloceros (Frog God Games)

Family: Megafauna

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.

18 (+4) 13 (+1) 14 (+2) 3 (-4) 10 (+0) 7 (-2)

Senses passive Perception 10
Challenge 1 (200 XP)

Special Traits

  • Charge. If the megaloceros moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, it takes an additional 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


  • Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 11 (2d6 + 4) bludgeoning damage.


Powerful and swift land mammals, elk range through the plains, hills, and forests of many wildernesses, in great herds. Related to deer, elk prove important parts of many ecologies, being able to fend off or flee many threats while feeding greater predators. Their size, strength, and antlers-reaching up to 10 feet wide on some males-allow them to contend with most of their environment’s dangers, though herds generally favor flight to combat.

In some secluded wilds, primeval megaloceros-massive ancestors of the elk-still flourish, standing up to 9 feet tall, with bulks of 1,500 pounds and antlers growing over 12 feet wide. In all species, only male elk grow antlers. Female elk have the same statistics as males, but lack the gore or powerful charge attacks.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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