Mephit, Earth

Family: Mephits

Small elemental, neutral evil

Armor Class 12 (natural armor)
Hit Points 33 (6d6 + 12)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 14 (+2) 6 (-2) 11 (+0) 14 (+2)

Skills Perception +2, Stealth +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Terran
Challenge 1/2 (100 XP)

Special Traits

  • Death Burst. When the mephit dies, it explodes in a burst of earthen fragments. Each creature within 5 feet of the mephit must succeed on a DC 11 Dexterity saving throw or take 7 (2d6) bludgeoning damage.
  • Innate Spellcasting (1/day). The mephit’s innate spellcasting ability is Charisma. It can innately cast enlarge/reduce (self only, enlarge only), requiring no material components.

Actions

  • Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
  • Earthen Breath (recharge 6). The mephit belches chunks of earth in a 15-foot cone, and the ground in that area becomes difficult terrain until cleared away. Each 5-foot square portion of the area requires at least 1 minute to clear by hand.

About

Earth mephits are commonly found on the Plane of Earth. These mephits are plodding and humorless.

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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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