Mephit, Shadow

Small elemental, neutral evil

Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 11 (+1) 12 (+2) 10 (+1) 10 (+0)

Skills Stealth +4
Damage Vulnerabilities radiant
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Auran, Ignan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Death Burst. When the mephit dies, it explodes in a burst of shadowy energy. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) necrotic damage on a failed save, or half as much damage on a successful one.
  • Shadow Stealth. While in dim light or darkness, the mephit can take the Hide action as a bonus action.
  • Innate Spellcasting (1/Day). The mephit can innately cast invisibility, requiring no material components. Its innate spellcasting ability is Charisma.

ACTIONS

  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) necrotic damage.
  • Shadow Breath (Recharge 6). The mephit exhales a 15-foot cone of necrotic energy. Each creature in that area must make a DC 10 Dexterity saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful save.
Section 15: Copyright Notice

The Gates of the Shadowmage © 2020, The Eldritch Press; Authors Fletcher Haug and Guy Corey

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