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Metzpil

Medium humanoid (half-elf), chaotic neutral

Armor Class 17 (cipacahuipilli armor [see Appendix C], +1 shield, ring of protection)
Hit Points 156 (24d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 12 (+1) 16 (+3) 15 (+2)

Saving Throws Wis +9, Cha +8 (ring of protection) Skills History +6, Persuasion +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Aztli
Challenge 15 (13,000 XP)

SPECIAL TRAITS

ACTIONS

      • +2 Ollitetlacotl (see Appendix C). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

REACTIONS

      • Last Second. Metzpil adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be holding his shield.
Section 15: Copyright Notice
Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning