Mi-Go Priest

Family: Mi-Go

Medium plant (mythos), chaotic evil

Armor Class 17 (natural armor) plus bramble armor 7 (1d6 + 4)
Hit Points 247 (26d8 + 130)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 21 (+5) 14 (+2) 21 (+5) 15 (+2)

Saving Throws Dex +10, Wis +10
Skills Deception +7, Medicine +14, Religion +12
Damage Resistances fire, lightning; bludgeoning and piercing from nonmagical attacks.

Damage Immunities cold, poison
Condition Immunities blinded, deafened, frightened
Senses blindsight 10ft., darkvision 120ft., passive Perception 17
Languages telepathy 60 ft. (does not speak though there is a humming sound when it uses telepathy)
Challenge 16 (15,000 XP)

Special Traits

  • Deceptive. A mi-go priest is a master of deception. It has advantage on Deception and Disguise checks.
  • Droning Pipes. Enemies within 30 feet of mi-go priest have disadvantage on Wisdom saving throws while they can hear its prayers to its alien gods.
  • Evisceration (1/turn). As a mi-go.
  • Magic Resistance. A mi-go priest has advantage on saving throws against spells and other magical effects.
  • Starflight. As a mi-go.
  • Tech-Magic. As a mi-go.
  • Wooden Fists. A mi-go has fists as hard as wood covered in tiny thorns. Treat its claws as magical weapons.

Actions

  • Multiattack. A mi-go priest makes two claw attacks and may use its Cosmic Shock-Staff in place of a claw attack.
  • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft.; one target. Hit: 9 (1d8 + 5) piercing damage plus target is grappled (escape DC 13).
  • Cosmic Shock-Staff (Tech-Magic). Melee Weapon Attack: +10 to hit, reach 5 ft.; one target. Hit: 7 (1d8 + 3) bludgeoning damage plus one of the following effects: Physical Shock: Add 13 (2d12) poison damage and the target gains one level of exhaustion. A target that makes a DC 18 Constitution save takes half damage and does not gain a level of exhaustion.
  • Psychic Shock: Add 13 (2d12) lightning damage and the target is confused for 1d3 rounds. A target that makes a DC 18 Wisdom save takes half damage and is not confused.
  • Fleshworm Infestation (Recharge 5-6). The mi-go priest vomits up ravenous fleshworms in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Constitution saving throw, taking 27 (5d10) poison damage on a failed save, or half as much damage on a successful one.
  • Summon Monstrous Aid (1/Day). A mi-go priest may call an earth elemental � which appears as a cross between an eel and an octopus made from soggy fungus � but is otherwise treated as a normal earth elemental.

About

Mi-go are both scientists and colonists�extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.

Fungi from Beyond. Mi-go are unnaturally graceful creatures has a bulbous, lumpy head, spiny insectoid wings, and a tangle of spiky, clawed legs. Although a mi-go’s shape might suggest it is an arthropod, the creature is, in fact, a highly evolved form of extraterrestrial fungus. Mi-go communicates via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads. A typical mi-go is roughly the size of a human but weighs only 90 pounds.

Section 15: Copyright Notice

Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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