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Miniature Infantry Regiment

Large swarm of Tiny constructs, lawful evil

Armor Class 14 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 20 ft.

8 (-1) 14 (+2) 15 (+2) 1 (-5) 10 (+0) 1 (-5)

Damage Resistances bludgeoning, piercing, poison, slashing
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Challenge 4 (1,100 XP)

Special Traits

  • False Appearance. While the regiment remains motionless, it is indistinguishable from a normal regiment of clay soldier miniatures.
  • Swarm. The regiment can occupy another creature’s space, and vice versa, and the regiment can, as a swarm, move through any opening large enough for a Tiny soldier. The regiment can’t regain hit points or gain temporary hit points.


  • Multiattack. The regiment makes two melee attacks. It cannot make both attacks against the same target.
  • Spears. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the regiment¬ís space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the regiment has half of its hit points or fewer.


  • Devoted Army. If a creature in the regiment’s space makes an attack against a mummy, the regiment can make a spears attack against that creature.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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