Minotaur Skeleton, Flaming

Family: Minotaur

Large undead, lawful evil

Armor Class 13
Hit Points 60 (8d10 + 16)
Speed 30 ft.

18 (+4) 16 (+3) 15 (+2) 5 (-3) 7 (-2) 7 (-2)

Damage Vulnerabilities bludgeoning
Damage Immunities fire, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft.; passive Perception 8
Languages Understands Abyssal but can’t speak it
Challenge 2 (450 XP)

Special Traits

  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and forced prone.
  • Form of Flame. If the skeleton is dealt fire damage, on its next turn it doubles any fire damage it deals.
  • Heated Body. A creature that touches the skeleton or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.


  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 7 (2d6) fire damage.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine

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