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Minotaur Slaver

Large humanoid (minotaur), lawful evil

Armor Class 16 (chain mail)
Hit Points 112 (15d10 + 30)
Speed 40 ft.

18 (+4) 12 (+1) 14 (+2) 10 (+0) 14 (+2) 13 (+1)

Saving Throws Str +7, Dex +4, Con +5
Skills Perception +5, Intimidation +4
Senses darkvision 60 ft., passive Perception 15
Languages Common, Thieve’s Cant
Challenge 6 (2,300 XP)


  • Herd Sense. Minotaurs fighting in a group of four or more allies within 10 ft. gain advantage on attack rolls. Perception increases by +2 when Herd Sense is active.


  • Multiattack. The minotaur makes two axe attacks per turn. When using a bonus action to make an attack, the minotaur may use the Gore ability.
  • Hand axe. Melee Weapon Attack: +7 to hit, 5 ft. reach, one target. Hit: 11 (2d6 + 4) slashing.
  • Gore. Melee Weapon Attack: +7 to hit, 5 ft. reach, one target, Hit: 8 (1d8 + 4) piercing. Can be made as a second attack in a turn with disadvantage.


While more “civilized” people are quick to call the minotaurs monsters, this grossly oversimplifies the long and complicated history of these bovine people. While many other people of East Azoth associate minotaurs with slavers, few spare a thought to how this came to be. Early in the history of the slaving city of Drakhol in Drohm, various minotaur communities were prime targets for parties of slavers, decimating whole villages at a time. Prior to this, the minotaurs were a diverse people that ranged in appearance and attributes, from the longhaired, woolly minotaurs who inhabited the mountains to the short-haired, long-horned minotaurs of the plains. Yet, the demand for the sturdy, docile, and plentiful workforce was so great that all minotaurs were targeted by slavers, then mixed together with no care for their differences or individual cultures. Because of this, many of the individual communities’ cultures and languages were lost as the generations passed, with only a few traditions passed down in syncretic forms as the minotaurs were forced to create new families at their masters’ whim. In the decades since, the minotaurs have worked their way up in their masters’ ranks as capable laborers, claiming power and status in the city of Drakhol. These changes have allowed many to gain, or take, their freedom back. This has resulted in some minotaurs who were once slaves becoming slavers themselves.

A few minotaur families chose to leave Drakhol altogether once they claimed freedom, returning to the plains or the mountains to reform their old communities. The most successful of these are the People of the Plains, a diverse group of minotaur warriors and artisans that managed to claim and hold enough territory to sustain themselves. Slaves of other peoples have joined the People of the Plains and often symbolize their affiliation by wearing horns themselves.

Ironically, the new communities are often targets for slavers, sometimes pitting minotaur against minotaur as these refuges become an increasingly popular destination for escaped slaves. While these communities are willing to aid any slave in need, they are very suspicious of strangers in general. Minotaurs also have a difficult time escaping the association with slavers, despite numbering fewer slavers among them than the humans of Drohm, which has led them to face discrimination whenever they go into villages other than Drakhol to trade their goods or services.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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