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Miquito Adder

Tiny fiend, chaotic evil

Armor Class 17
Hit Points 21 (6d4 + 6)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
2 (–4) 24 (+7) 13 (+1) 1 (–5) 10 (+0) 3 (–4)

Saving Throws Dex +9
Damage Vulnerabilities thunder
Damage Immunities cold, necrotic
Senses blindsight 10 ft., passive Perception 10
Languages All
Challenge 2 (450 XP)

ACTIONS

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage, 7 (2d6) necrotic damage and the target must make a DC 16 Constitution saving throw. On a failure, the target takes 18 (4d8) poison damage, while on a success the target takes half as much damage.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning