Medium undead, neutral good or chaotic evil

8 (-1) 18 (+4) 10 (+0) 11 (+0) 10 (+0) 16 (+3)

Armor Class 14
Hit Points 45 (10d8)
Speed 30 ft.
Skills Deception +5, Persuasion +5
Damage Resistances acid, fire, lightning, thunder
Damage Immunities cold, necrotic, poison; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive Perception 10
Languages the languages it knew in life
Challenge 4 (1,100 XP)

Special Traits

  • Mist Walk. As a bonus action the mistwalker can teleport up to 30 feet within the boundaries of a fog or mist.
  • Misty Sight. A mistwalker sees through fog and mist as if it were crystal clear, but anything outside the fog is heavily obscured to the mistwalker.
  • Insubstantial. A mistwalker has disadvantage on any ability check or saving throw to avoid the effects of wind, and if the roll fails those effects are doubled.


  • Chilling Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: target must succeed at a DC 14 Constitution saving throw or take 9 (2d8) necrotic damage and reduce its maximum hit points by the same amount. A creature reduced to 0 maximum hit points dies.


A mistwalker almost always avoids a direct fight, although an evil one might use its chilling touch to tip the balance of a trap that it springs.


Mistwalkers appear as wispy, insubstantial shapes, and may glow a pale green like the color of grave mold. They coalesce from thick fogs, although to an observer they may appear to be corporeal figures emerging from that fog.

Children of the Mist. Mistwalkers emerge only on nights when a thick fog rises. They first appear over the spot where they died, but then they are free to roam wherever the fog extends. If stranded outside of the fog they quickly dissipate, only to reform on the next foggy night.

Tortured Souls. Most of these spirits are only looking for release, and will ask mortals to help them with unfinished tasks, sometimes as simple as delivering a message to the living. Before leaving to their final rest they will often show their gratitude by revealing a cache of treasure, or sharing a valuable secret. Some mistwalkers are thoroughly evil, however, and for the sheer delight of seeing mortals suffer will trick the living into performing errands that lead to traps or other dangers.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.