Misty River Otter

Family: Misty Otter

Medium fey, chaotic neutral

Armor Class 14
Hit Points 44 (8d8 + 8)
Speed 40 ft., swim 40 ft.

15 (+2) 18 (+4) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge 2 (450 XP)

Special Traits

  • Hold Breath. While in water, the otter can hold its breath for 10 minutes.
  • Shroud. The otter is shrouded by the mist that surrounds it at all times, making it difficult to see. Attacks against the otter are made with disadvantage.
  • Slippery. Whenever the otter is not the target of a spell or attack, it has resistance against the damage.
  • Underwater Camouflage. The otter has advantage on Dexterity (Stealth) checks made while underwater.


  • Multiattack. The otter makes two attacks with its mist tendrils.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Mist Tendril. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 2 (1d4) poison damage.


Misty river otters tend to follow the behaviors of their nonfey kin, sticking largely to rivers and the surrounding areas to base their operations. Unlike their nonfey kin, misty river otters can’t resist playing pranks on the unsuspecting as they go about their business.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.