Mite

Small fey, lawful evil

Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 11 (+0) 8 (-1) 13 (+1) 10 (+0)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1/4 (50 XP)

Special Traits

  • Hatred. Mites have advantage on attacks versus dwarves, gnomes, and deep gnomes.
  • Innate Spellcasting. The mite’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions

  • Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Vermin Empathy (1/day). The mite can summon a swarm of bats, a swarm of rats, or a swarm of insects once per day. The summoned creatures arrive in 1d4 rounds, acting as allies of the mite and obeying its spoken commands. The beasts remain for 1 hour, until the mite dies, or until the mite dismisses them as a bonus action.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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