Dragon, Mithral, Wyrmling

Family: Dragon - Mithral

Medium dragon, neutral

Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 50 ft., fly 60 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 14 (+2) 15 (+2) 14 (+2)

Saving Throws Dex +4, Con +3, Wis +4, Cha +4
Skills Insight +4, Perception +6, Stealth +4
Damage Resistances force
Damage Immunities slashing
Condition Immunities charmed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16
Languages all, telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Instead of dealing damage, the dragon can attempt to end one magical effect of its choice of 2nd level or lower on the target. This effect works like the dispel magic spell, except the dragon must always make an ability check. Its ability check for this is +4.
  • Shard Breath (Recharge 5–6). The mithral dragon spits metallic shards in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the start of the dragon’s next turn, then the shards dissolve into wisps of silvery smoke.

ABOUT

Mithral dragons are the most powerful of the metallic dragons (though golds are loath to acknowledge the mithrals’ superiority). They have an uncanny ability to sense the future, and often experience visions of events that are to come; often these visions come as a result of their studying and pondering, as they usually offer their services to deities, religious causes, or other great endeavors.

As natives of the Astral Sea, mithral dragons are rarely seen on the Material Plane, unless something specific has driven them there. This always has something to do with the cause to which the dragon has devoted itself, and it usually disappears as soon as its purpose is finished. Ancient mithral dragons are said to guard religious sites of primeval origin on the Material Plane. No one knows the contents of these sites, and no one has had the courage to find out.

Because of their extraplanar origin, mithral dragons are immortal. They age as a normal dragon, but they cannot die of old age and they never reach the Twilight stage of a normal dragon’s development. As a result, mithrals have been known to reach tens of thousands of years old. By that time, the dragon has likely attracted the attention of lesser gods, who then gauge if the dragon is a threat to their existence and act accordingly.

Mithral dragons only fight when and where they want to. If a dragon isn’t looking for a fight and is attacked, it will attempt to halt its attackers with its Time Stop Breath and flee. That is, unless its attackers are directly trying to oppose the dragon’s goals or its cause, in which case the dragon counterattacks fiercely and without mercy. However, even in these situations, the dragon will only attack if it is advantageous for it to do so.

If the dragon does fight, it will choose an area with lots of obstructions and difficult terrain, so that it can most effectively utilize its teleportation ability. It uses its foresight to determine the most powerful foes and target them first, using its Time Stop Breath or teleportation to get into advantageous positions. A mithral dragon then prefers to spread its attacks across all of its foes, rather than focus down a single one, (especially if the dragon has the Dimension Strike dragon feat).

Mithral dragons only speak when they believe what they have to say is of vast importance. Even when they do speak, they don’t think that tiny mortal minds can comprehend the vastness of their calling or the importance of their mission (no matter what their mission happens to be), so their speech tends to be condescending, though not in an overtly insulting manner.

Mithral dragons prefer their home plane, living in the domains of deities. While in these places, they maintain their loyalty to any deities they serve, no matter whose domain they happen to live in. If an “enlightened” mithral dragon can do so, it will try to find places that retain a remnant of Io’s influence so that it can attune to the dead god’s will and exact it. Mithral dragons will lie in wait for centuries or millennia waiting to hear the call of a deity or cause to which they are willing to pledge themselves; when the call comes, the dragon responds with exactness and determination. Trying to talk a mithral dragon out of its cause is like trying to teach a manticore table manners. But the manticore won’t burn you to a crisp with its breath weapon.

On the Material Plane, mithral dragons don’t favor any particular terrain. That said, if a mithral dragon does make a lair on the Material Plane, it will try to find a place where it can attune to the will of deity, which usually happens best in abandoned temples or other important religious areas. If one of these areas cannot be found, the dragon may settle for a mine where it can attempt to read gemstone deposits, and there glean glimpses of future events.

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