Mocayahua

Tiny fey, chaotic neutral

Armor Class 16 (natural armor)
Hit Points 65 (10d6 + 30)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 17 (+3) 20 (+5) 15 (+2) 17 (+3)

Saving Throws Int +8, Wis +5
Skills Acrobatics +7, Deception +6, History +8, Insight +5, Nature +8, Persuasion +6, Sleight of Hand +7
Damage Immunities cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., truesight 30 ft., passive Perception 12
Languages All, Telepathy
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Innate Spellcasting. Mocayahua’s innate spellcasting ability is Intelligence (spell save DC 16, spell attack bonus +8). He can innately cast the following spells, requiring no components:

ACTIONS

  • Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 – 1) bludgeoning damage plus 13 (3d8) cold

REACTIONS

  • Snatch. Whenever Mocayahua has the ability to take an attack of opportunity, he can instead use mage hand to make a Sleight of Hand contested by the target’s passive Perception to steal one item from the individual.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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