Tiny fey, chaotic neutral

Armor Class 13 (natural armor)
Hit Points 18 (4d4+8)
Speed 20 ft., fly 60 ft.

6 (-2) 16 (+3) 14 (+2) 7 (-2) 12 (+1) 13 (+1)

Senses darkvision 60 ft., passive Perception 11
Challenge 1/2 (100 XP)


  • Daze. A target within 30 ft. must make a DC 9 Wisdom saving throw or become incapacitated until the end of their next turn.
  • Mock. A mockingfey may change its appearance as alter self to match that of any target it can see. Its size remains tiny, even if the target is another size. This change lasts indefinitely or until the mockingfey resumes their original form.
  • Talons. Melee Weapon Attack: +5 to hit, 5 ft. reach, 1 target. Hit: 5 (1d4 + 3) piercing damage.


Mockingfey are regarded as entertainment by locals and nuisances by visitors, who are the usual butt of the creatures’ pranks. The pint-sized fey often congregate in large colonies called japes or mockingdells, inhabiting the trees near a commonly traversed path or meadow. When an intelligent creature enters the grove, one of the bird-sprites flies down to perch on the traveler’s shoulder or some nearby vantage.

It then promptly shifts shape to become a perfect, miniature doppelganger of the creature in question, proceeding to cavort and imitate the newcomer in a most convincing and unflattering manner, mimicking the creature’s tone but chattering only gibberish. This gibberish is not solely for comic effect, as while mockingfey are eager (if distractible) students in most matters, they refuse to use verbal language of any sort, believing that words unnecessarily constrain the things they describe. Instead, they communicate through gestures, pantomime, and elaborate dances. Those who think them mere beasts, however, are quickly set straight, as enemies of mockingfey are confronted with disorienting magic and the mockingfey’s capricious allies. A typical mockingfey is 8 inches tall and weighs 2 pounds.

Capricious Companion. While many people find mockingfeys’ antics irritating, the little creatures are surprisingly useful allies, with a loyal, friendly nature toward those who treat them well, and an insatiable curiosity that makes them surprisingly well informed about their surroundings. Sometimes bards and illusionist wizards are able to convince them to serve as boon companions almost like familiars.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete section 15 entry - see the full license for this page