Small beast, neutral

Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., climb 20 ft., swim 30 ft.

8 (-1) 14 (+2) 11 (+0) 5 (-3) 12 (+1) 6 (-2)

Senses passive Perception 11
Challenge 0 (10 XP)


  • Amphibious. The mofi breathes air and water.
  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.


  • Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target Hit: 1 (1d4 – 1) piercing damage.


This monkey fish is shaped like a monkey but scaled all over, with unpleasant goggle eyes and three short spikes sticking out of its forehead.

Mofi are monkey-fish hybrids capable of surviving in both air and water. Their flippers make them better suited for swimming, but they are capable climbers and will scale any outcropping to escape undersea predators. Their tail is prehensile and doubles as a fin when swimming.

Double Life. Mofi live in sea forests, trees that spring up in the middle of the ocean. They are well-suited to life in these trees, using their prehensile tails to stabilize themselves as they swing from branch to branch. Their amphibious nature makes them ideal to escape predators above the water or below it, diving into the sea or climbing out of it as their situation dictates.

Better Than Parrots. Mofi make excellent familiars for pirates and other sea sorcerers with one foot in the ocean and one on land. Tame mofi are gregarious and active, flopping in and out of any water they can find and swinging from every protrusion they can reach.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page