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Mogwai, Ice

Family: Mogwai

Medium undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 90 (20d8)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
7 (–2) 16 (+3) 10 (+0) 9 (–1) 12 (+1) 15 (+2)

Damage Vulnerabilities fire
Damage Immunities cold, necrotic, poison
Damage Resistances acid, fire, lightning, thunder
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages any language it knew in life
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Incorporeal Movement. The ice wraith can move through other creatures and objects as if they were difficult terrain. If takes 5 (1d10) force damage if it ends its turn inside an object.

ACTIONS

  • Icy Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) cold damage.
  • Cold Breath (recharge 5–6). The ice wraith exhales cold in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.
  • Icy Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) cold damage.

ABOUT

Mogwais are created by demons, using the spirits of the dead as raw material. There are numerous different forms of mogwai, and in general they do not have a sense of kinship with other types. The malevolence and purposes of some varieties are known to be subject to tempering and manipulation.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games