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Large construct, unaligned

Armor Class 17 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.; climb 30 ft.

19 (+4) 16 (+3) 18 (+4) 4 (-3) 15 (+2) 3 (-3)

Saving Throws Con +7, Wis +5
Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages machine speech
Challenge 7 (2,900 XP)


  • Spider Climb. The moirai can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the moirai knows the exact location of any other creature in contact with the same web.
  • Web Walker. The moirai ignores movement restrictions caused by webbing.


  • Multiattack. The moirai makes either two foreleg attacks and one bite attack or one entwine attack and one bite attack.
  • Foreleg. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage.
  • Entwine (Recharge 5–6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. Hit: The creature is restrained by webbing and pulled 30 feet straight toward the moirai. As an action, the restrained creature can make a DC 15 Strength check, breaking the web on a success. The webbing can also be attacked and destroyed (AC 11, 10 hp, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).
  • Web Quake. The moirai violently shakes its web in a 30-ft. radius. Any creature on the same web within the affected area must make a DC 14 Dexterity saving throw. On a failure, the creature is knocked prone.


The druids of the forest are fiercely protective of the fruit, but the true guardians are the moirai—giant spiders of dark metal. Also referred to as “harvesters” or “reapers,” the spiders lie dormant for much of the growing season, waiting patiently for the tree to bear fruit, at which point they rouse from their torpor to gather the ripe nimalli. They bequeath a portion of their harvest to the druids and keep the rest for themselves, consuming the flesh entirely and discarding the pits to the forest floor below. For the next few days, the silk they spin is imbued with the threads of fate, glowing faintly in the harsh light of the plane

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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