Mongrelfolk Survivor

Family: Mongrelfolk

Medium humanoid (mongrelfolk), chaotic neutral

Armor Class 14 (hide)
Hit Points 39 (6d8+12)
Speed 35 ft.

15 (+2) 14 (+2) 14 (+2) 10 (+0) 15 (+2) 11 (+0)

Saving Throws Intelligence +2, Charisma +2
Skills Athletics +4, Perception +4, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Undercommon
Challenge 1 (200 XP)

Special Traits

  • Innate Spellcasting. The mongrelfolk’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The mongrelfolk can innately cast the following spells, requiring no material components:
  • Mimicry. The mongrelfolk can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.


  • Multiattack. The mongrelfolk attacks twice.
  • War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.


Newly transformed mongrelfolk are the most common but few live for very long, killed soon after their change by explorers or natural disasters.

They group together for the safety offered by numbers yet have little loyalty to one another, quick to abandon their kin when it seems like it might mean the difference between life and death.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.