Mongrelfolk Warrior

Family: Mongrelfolk

Medium humanoid (mongrelfolk), any alignment

Armor Class 14 (natural armor, shield)
Hit Points 45 (6d8 + 18)
Speed 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 16 (+3) 9 (-1) 10 (+0) 7 (-2)

Skills Athletics +4, Deception +2, Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)

Special Traits

  • Prominent Deformities. The warrior has up to 4 features from the mongrelfolk deformity table (p.79), determined randomly by rolling a d4 and d20 each, or chosen by the GM. Mongrelfolk warriors tend to have more actively beneficial deformities than their common kin. Instead of a d20, roll a d10 and add +10 to the result for the first two features generated.

Actions

  • Multiattack. The warrior makes three attacks: one with its bite, one with its claw, and one with its spear. If it is wielding a shield, it can only attack once with its claw or spear.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
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Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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