Monkeyfolk

Small humanoid (monkeyfolk), lawful neutral

Armor Class 12
Hit Points 10 (3d6)
Speed 25 ft., climb 25 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 11 (+0) 16 (+3) 14 (+2) 10 (+0)

Skills Acrobatics +4, Arcana +5, History +5, Insight +4, Perception +4
Senses passive Perception 14
Languages Monkeyfolk
Challenge 1/4 (50 XP)

ACTIONS

  • Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

ABOUT

What you at first took for a regular monkey is clearly much more advanced, as it wears clothes and wields weapons.

Monkeyfolk come from an advanced civilization of monkeys on Monkey Island. They consider most other cultures to be barbaric and frightening. Despite their resemblance to monkeys, monkeyfolk are highly scientific and those that learn the Common tongue often venture beyond the island to learn about other cultures. A monkeyfolk is an excellent, if somewhat unconventional (for Faerie), ally to have.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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