Monolith Footman

Large construct, neutral

Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 40 ft.

15 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Elvish, Umbral
Challenge 3 (700 XP)
Proficiency Bonus +2


  • Coldfire Weapons. The monolith footman’s weapon attacks are imbued with blue fey fire and magical. When the footman hits with any weapon, the weapon deals an extra 1d8 cold damage or fire damage (included in the attack), the champion’s choice.
  • Construct Nature. The monolith footman doesn’t require air, food, drink, or sleep.
  • Simple Construction. A critical hit against the footman causes it to burst into pieces and be destroyed. Each creature within 5 feet of the footman must succeed on a DC 12 Dexterity saving throw or take 5 (2d4) bludgeoning damage.


  • Multiattack. The footman makes two Shortsword attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 4 (1d8) cold damage or fire damage (the footman’s choice). If the target is within a fey court or castle, the target must succeed on a DC 12 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the footman’s control remains visible and audible. The illusion shouts to the target’s allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success.


A suit of elven parade armor, beautifully ornate but perhaps not terribly functional, stands at attention.

Beautiful Construct. Like the monolith champion, a monolith footman is an aesthetic triumph in the constructbuilder’s craft. Unlike the champion, the footman’s visor remains closed, hiding any visage. If anything, form takes a higher priority in the footman than function, since their function is largely to look fine as they stand ready to perform servant’s duties for their shadow fey masters.

More Servant than Warrior. Because it’s fashioned as grand armor, the footman looks more ferocious than it is. Its fighting ability is nothing to dismiss, but a secondary function. It’s a combination of household servant and watchdog with imposing martial flair. Like the champion, a monolith footman’s most alarming power is its ability to replace an opponent with a shadow double. This threat should be taken seriously by strangers to shadow as they weigh the risks of causing trouble in the fey courts.

Perfect Loyalty. Monolith footmen follow orders to the letter and are unswerving in their loyalty.

Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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