Large aberration (extraterrene), chaotic evil

Armor Class 16 (natural armor)
Hit Points 126 (12d10+60)
Speed 30 ft., swim 30 ft.

21 (+5) 10 (+0) 20 (+5) 15 (+2) 18 (+4) 17 (+3)

Saving Throws Con +7, Wis +7
Skills Arcana +5, Intimidation +5, Perception +7, Stealth +4
Condition Immunities cold, poison, blinded, disease, gaze attacks
Damage Resistances bludgeoning, thunder
Senses blindsight 60 ft. (blind), passive Perception 17
Languages telepathy 100 ft.
Challenge 8 (3,900 XP)



  • Multiattack. The moon-beast makes two claw attacks.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d6+5 slashing damage, and the target is grappled (escape DC 15).
  • Slave Stupor. Melee Spell Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: The moon-beast drains its victim’s will by caressing it with its face-tentacles. The target is charmed by the moon-beast and incapacitated for 1 minute. At the end of each of its turns, the target can attempt a Wis save (DC 14) to end the stupor. If the target fails three saves against the stupor, the condition lasts for 24 hours.


  • Slave Command When an enemy attacks the moonbeast, it can use its reaction to compel one creature charmed by it within 60 feet to use its combat reaction to make a weapon attack against the triggering enemy, even if the charmed creature can’t otherwise use a reaction.


Pallid and bloated, this toadlike creature is the size of a drafthorse. It has no eyes or ears; instead, its snout ends in a mass of squirming pink tentacles.

Horrible man-eating abominations, moon-beasts come to buy great lots of slaves. They travel to and from the Earth in mysterious black galleys, making use of powerful magic to shift their vessels from the strange seas of their homelands.

For all their size and physical power, moon-beasts are somewhat cowardly. They prefer to trade for the slaves they need instead of raiding, usually working through well-paid intermediaries. While it is true that moon-beasts devour many of the hapless human captives who fall into their clutches, many others are forced to toil in their mines or fields, and some are sacrificed in rituals of unspeakable horror. If the moon-beasts have a name for their race, it is not known to humans; they are mute and communicate only by conveying images and a sense of needs or wants with their telepathy.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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