Moon Dog

Medium celestial, neutral good

Armor Class 18 (natural armor)
Hit Points 90 (12d8+36)
Speed 50 ft. (30 ft. on two legs)

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 14 (+2) 15 (+2) 15 (+2)

Damage Resistances bludgeoning, piercing, and slashing by nonmagical attacks
Condition Immunities frightened
Skills Perception +8
Senses darkvision 120 ft., truesight 60 ft., passive Perception 18
Languages Celestial (can’t speak); telepathy 100 ft.
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Keen Hearing and Smell. The moon dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The moon dog has advantage on saving throws against spells and other magical effects.
  • Mistsight. The moon dog can see without hindrance through mist or fog of any sort.

ACTIONS

  • Bite (moon dog form only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Bay. All evil creatures within 80 feet who can hear the moon dog must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the moon dog is within line of sight, ending the effect on itself on a success. A creature that succeeds at its saving throw is immune to the moon dog’s bay for 24 hours.
  • Dispel Evil. The moon dog howls at one elemental, a fey, a fiend, or an undead within 30 feet that can hear it. The creature must succeed on a DC 13 Charisma saving throw or be sent back to its home plane (if it isn’t there already). A creature that succeeds at its saving throw is immune to this ability for 24 hours.
  • Invisibility (Recharge 5-6). The moon dog magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the moon dog wears or carries is invisible with it.
  • Lick. The moon dog touches a creature. The moon dog restores 10 hit points, cures one disease, or removes the poisoned condition. A creature can benefit from each of those benefits once every 24 hours.
  • Lunar Light. When in dim light, a moon dog can create dappled shadows and pale luminous patterns in a 60-foot radius around itself. Evil creatures must make a DC 13 Wisdom saving throw. On a failed save, the creature is charmed, and its speed is reduced to 0 ft. while it is charmed. Good-aligned creatures in this area can’t be charmed, frightened, or possessed by aberrations, celestials, elementals, fey, fiends, and undead, and creatures of those types have disadvantage on attacks against them. The lunar light lasts as long as the moon dog concentrates (like a spell), up to 10 minutes. The shadow weave remains centered on the moon dog as it moves. Evil creatures saving against lunar light cannot be affected again by that moon dog’s lunar light for 24 hours.
  • Plane Shift (1/day). The moon dog travels to a familiar location on the Astral Plane, Ethereal Plane, or Material Plane, not on its current plane.
  • Shapechange. The moon dog polymorphs into a Small or Medium humanoid, or back into its true form. It cannot mimic a specific individual. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

ABOUT

Moon dogs are extraplanar hounds that live in nomadic packs on Elysium, traveling and hunting planar menaces where they please. Often their hunts will take them to the Astral Plane or the Ethereal Plane, and sometimes to the remote wildernesses of the Material Plane. More often than not, they enter the Material Plane to combat irruptions of evil outsiders plaguing innocent mortals. When they do so, they often ally with powerful celestials, serving amid their forays as scouts and wise counselors. Moon dogs can stand erect and wield weapons if desired, but they prefer the speed and mobility of traveling on all fours. Most moon dogs stand approximately 5 feet tall and weigh about 125 pounds.

Section 15: Copyright Notice

The Dragon’s Hoard #16 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and James-Levi Cooke

This is not the complete section 15 entry - see the full license for this page