5e SRD >Creatures >

Morgan le Fay

Medium humanoid (human), neutral evil

Armor Class 19 (natural armor)
Hit Points 272 (32d8+128)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 18 (+4) 16 (+3) 19 (+4) 23 (+6)

Saving Throws Str +9, Con +11, Int +10, Wis +11
Skills Arcana +10, Deception +13, History +10, Insight +11, Investigation +10, Nature +10, Perception +11, Religion +10
Damage Resistances poison, psychic; bludgeoning, piercing, slashing
Damage Immunities necrotic
Condition Immunities frightened, poisoned, stunned
Senses blindsight 120 ft., darkvision 200 ft., passive Perception 21
Languages any 12 languages
Challenge 21 (33,000 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. Morgan le Fay attacks four times, or she casts a spell and attacks twice.
  • Ghostly Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (5d8+2) force damage and 22 (5d8) necrotic damage. This attack can target creatures on the Ethereal Plane.
  • Necrotic Blast. Ranged Weapon Attack: +11 to hit, range 100/500 ft., one target. Hit: 44 (9d8+4) necrotic damage.

ABOUT

For all of her wizardly counterpart’s benevolence, Morgan le Fay brings ruin and woe in her wake often meted out by the tireless pursuits of her unliving agents. The sorceress specifically targets and takes umbrage against anyone allied with Merlin Ambrosius, embracing necromancy in an effort to match her nemesis’ control over technology. Not as temporally gifted as he is, she seeds her immortal undead throughout many dimensions and epochs, all with orders to activate and attack him on sight.

Morgan le Fay covets the technology Merlin has mastered and will do anything to attain reliable time travel.

Currently she has a means to undertake chronal travel but it is a lengthy magical ritual that requires dozens of living sacrifices and it is ultimately not very accurate—and it is very noticeable, causing massive destabilization as soon as it begins and bringing about reverberating aftershocks months after it ends that spawn antimagic clouds, create new wild magic zones, rips apart dimensional barriers, and causes planar bleeds all across the world. The rulers of the times and places near where Morgan le Fay initiates such powerful magic cannot help all become aware of its effects before it ends and many have tried to stop her, though to date each has only added a blade to her undead horde.

Section 15: Copyright Notice
Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.