Morgech Executor

Family: Morgech

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.

22 (+6) 19 (+4) 19 (+4) 8 (-1) 18 (+4) 6 (+2)

Damage Resistances acid, cold, fire, poison; slashing, piercing, and bludgeoning from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified
Senses darkvision 60 ft., passive Perception 14
Challenge 10 (5,900 XP)


  • Embedded Weaponry. The executor’s weapons are grafted onto its body and cannot be disarmed or destroyed separately.
  • Jagged Machinery. A creature that touches the executor or hits it with a melee attack while within 5 feet of it takes 2 (1d4) slashing damage.
  • Magic Resistance. The executor has advantage on saving throws against spells and other magical effects.


  • Multiattack. The executor makes three bomb attacks, each of which it can replace with a flail attack.
  • Bombs. Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: 14 (4d6) fire damage. Creatures within 5 feet of the target take 3 (1d6) fire damage. Smoke appears, causing the effect of a fog cloud centered on the target for 1 round.
  • Flail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.


Morgech or “death machines” are the unfortunate results of the cruel magitech experiments of mad mystical scientists, living beings surgically implanted and grafted with jagged mystical machinery and armaments, myomeric actuators, metal-bonded skeletal reinforcement, and genetic augmentations that wrack them with constant pain but boost strength, speed, and savagery.

Executors. These hulking warriors are built from the stock of the fiercest humanoid warriors and with weapons and armor grafted into their living flesh. They are covered in scars, scabs, and stapled seams, and everywhere a deadly array of plates, blades, hooks, spikes, and burrs of steel erupt from its flesh. A massively spiked flail is grafted onto one arm in place of a hand, while a flanged and scorched metallic tube is mounted along its opposite forearm, attached to conduits and casings running up to its shoulder.

Grievers. The exceedingly rare grievers are lithe four-armed warriors who retain far more of their mind and sense of self than their lesser kin. In battle, they are veritable whirlwinds of blood, steel, and death. They are more machine than human, with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its mask-like face are all too human in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within.

Ravagers. These corrupted war dogs and wolves, trackers and hunters par excellence. They are sickly yet strong, an overgrown wolf or hound with bulging muscles and strange barbed metallic devices embedded within its flesh. Its fur is mangy, clumped, and matted, with bare, scarred patches of skin showing where arcane devices and brutal surgeries have left their mark.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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