Morgech Griever

Family: Morgech

Medium construct, unaligned

Armor Class 21 (natural armor)
Hit Points 204 (24d8 + 96)
Speed 60 ft., climb 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 27 (+7) 18 (+4) 14 (+2) 18 (+4) 11 (+0)

Skills Athletics +11, Perception +10, Stealth +13
Damage Resistances acid, cold, fire, poison; slashing, piercing and bludgeoning damage from nonmagical weapons that aren’t adamantine.
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified
Senses darkvision 60 ft., truesight 60 ft., passive Perception 20
Challenge 17 (18,000 XP)

SPECIAL TRAITS

  • Bladesharp. The griever’s weapon attacks are magical. When the griever hits with a slashing or piercing weapon, the weapon deals an additional 2d8 damage of the weapon’s type (included in the attack).
  • Magic Resistance. The griever has advantage on saving throws against spells and other magical effects.
  • Reactive. The griever can take one reaction on every turn in a combat.

ACTIONS

  • Multiattack. A griever makes four rapier attacks, each of which it can replace with a hand crossbow attack.
  • Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) piercing damage.

REACTIONS

  • Deflection. When the griever is hit by a ranged attack, it can reduce the damage it takes by 3d8 + 7. To do so, the griever must see the attacker and be wielding a melee weapon.

ABOUT

Morgech or “death machines” are the unfortunate results of the cruel magitech experiments of mad mystical scientists, living beings surgically implanted and grafted with jagged mystical machinery and armaments, myomeric actuators, metal-bonded skeletal reinforcement, and genetic augmentations that wrack them with constant pain but boost strength, speed, and savagery.

Executors. These hulking warriors are built from the stock of the fiercest humanoid warriors and with weapons and armor grafted into their living flesh. They are covered in scars, scabs, and stapled seams, and everywhere a deadly array of plates, blades, hooks, spikes, and burrs of steel erupt from its flesh. A massively spiked flail is grafted onto one arm in place of a hand, while a flanged and scorched metallic tube is mounted along its opposite forearm, attached to conduits and casings running up to its shoulder.

Grievers. The exceedingly rare grievers are lithe four-armed warriors who retain far more of their mind and sense of self than their lesser kin. In battle, they are veritable whirlwinds of blood, steel, and death. They are more machine than human, with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its mask-like face are all too human in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within.

Ravagers. These corrupted war dogs and wolves, trackers and hunters par excellence. They are sickly yet strong, an overgrown wolf or hound with bulging muscles and strange barbed metallic devices embedded within its flesh. Its fur is mangy, clumped, and matted, with bare, scarred patches of skin showing where arcane devices and brutal surgeries have left their mark.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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