Morgech Ravager

Family: Morgech

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 60 ft.

STR DEX CON INT WIS CHA
21 (+6) 19 (+5) 18 (+3) 3 (-4) 18 (+4) 6 (+2)

Skills Athletics +8, Perception +7
Damage Resistances acid, cold, fire, poison, psychic; slashing, piercing and bludgeoning damage from nonmagical weapons that are not adamantine.
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified
Senses darkvision 60 ft., passive Perception 17
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Jagged Machinery. A creature that touches the executor or hits it with a melee attack while within 5 feet of it takes 2 (1d4) slashing damage.
  • Keen Smell. The ravager has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The ravager has advantage on attack rolls against a creature if at least one of the ravager’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

ABOUT

Morgech or “death machines” are the unfortunate results of the cruel magitech experiments of mad mystical scientists, living beings surgically implanted and grafted with jagged mystical machinery and armaments, myomeric actuators, metal-bonded skeletal reinforcement, and genetic augmentations that wrack them with constant pain but boost strength, speed, and savagery.

Executors. These hulking warriors are built from the stock of the fiercest humanoid warriors and with weapons and armor grafted into their living flesh. They are covered in scars, scabs, and stapled seams, and everywhere a deadly array of plates, blades, hooks, spikes, and burrs of steel erupt from its flesh. A massively spiked flail is grafted onto one arm in place of a hand, while a flanged and scorched metallic tube is mounted along its opposite forearm, attached to conduits and casings running up to its shoulder.

Grievers. The exceedingly rare grievers are lithe four-armed warriors who retain far more of their mind and sense of self than their lesser kin. In battle, they are veritable whirlwinds of blood, steel, and death. They are more machine than human, with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its mask-like face are all too human in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within.

Ravagers. These corrupted war dogs and wolves, trackers and hunters par excellence. They are sickly yet strong, an overgrown wolf or hound with bulging muscles and strange barbed metallic devices embedded within its flesh. Its fur is mangy, clumped, and matted, with bare, scarred patches of skin showing where arcane devices and brutal surgeries have left their mark.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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