Medium monstrosity (mythos), chaotic evil

Armor Class 14
Hit Points 39 (6d8+12)
Speed 40 ft., climb 30 ft.

14 (+2) 18 (+4) 15 (+2) 5 (�3) 14 (+2) 6 (�2)

Saving Throws Dex +6, Con +4
Damage Immunities poison
Skills Athletics +4, Stealth +8
Senses darkvision 120 ft., scent, passive Perception 12
Languages Deep Speech
Challenge 2 (450 XP)

Special Traits

  • Expert Climber. A morlock can move up, down, and across vertical surfaces, and even cling upsidedown from ceilings, all while leaving its hands free for other purposes.
  • Sneak Attack. Morlocks are masters of ambush attacks, similar to rogues. Once per turn, when a morlock hits a creature with an attack and had advantage on the attack roll, it can deal an extra 2d6 points of damage with that attack. The morlock can also use this ability if another enemy of the target is within 5 feet of it, that enemy isn�t incapacitated, and the morlock doesn�t have disadvantage on the attack roll.
  • Swarming. Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. If two morlocks in the same square attack the same foe, they both gain advantage on their attack roll.


  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
  • Leap Attack. The morlock moves up to 30 feet and can make one club attack at any point along the course of this movement. While performing a leap attack, the morlock�s movement does not provoke opportunity attacks. Additionally, the morlock gains advantage on the attack roll, but all attack rolls made against the morlock until the beginning of its next turn have advantage.


Degenerate humans long lost from the world of light, morlocks have regressed through years of subterranean dwelling into ravenous, barely thinking beasts of the endless night with skin pale as a slug’s belly and huge and bulging eyes. They no longer remember the civilized lives their ancestors led, although many morlock tribes still dwell in the shattered ruins of their ancient homes. Ironically, in many cases morlocks worship the statues left behind by these ancestors as their gods. Morlocks reach adulthood at age 5 and can live as old as 60, though most die far sooner due to violence, including cannibalistic feasting by their own kin. A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds.

Beast Runner. Morlocks move about on two legs at times, but often drop down to a creepy four-limbed shuffle when speed or stealth is necessary. Their wiry, often emaciated frames mask the strength of their limbs and their swift reactions.

Section 15: Copyright Notice

Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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