Morlock

Medium humanoid, chaotic evil

Armor Class 16 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 15 (+2) 5 (-3) 14 (+2) 6 (-2)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Common
Challenge 1 (200 XP)

Special Traits

  • Keen Smell. The morlock has advantage on Wisdom (Perception) checks that rely on smell.
  • Light Sensitivity. While in bright light, the morlock has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
  • Pounce. If the morlock moves at least 15 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the morlock can make another bite attack against it as a bonus action.
  • Martial Advantage. Once per turn, the morlock can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the morlock that isn’t incapacitated.

Actions

  • Multiattack. The morlock makes two melee attacks: one with its bite and one with its club.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page