Mothman

Medium aberration, neutral evil

Armor Class 15
Hit Points 71 (11d8 + 22)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 14 (+2) 16 (+3) 15 (+2) 9 (-1)

Skills Insight +5, Perception +5, Stealth +8
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 15
Languages all, telepathy 120 ft.
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The Mothman’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no material components:
  • Magic Resistance. The Mothman has advantage on saving throws against spells and other magical effects.
  • Shadow Stealth. While in dim light or darkness, the Mothman can take the Hide action as a bonus action.

ACTIONS

  • Multiattack. The Mothman man makes two attacks: one bite attack and one claws attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) necrotic damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) necrotic damage.
  • Haunt Mind (Recharge 5-6). The Mothman chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 15 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and is haunted by paranoid visions for one week. Constructs and undead are immune to this effect.

ABOUT

A tall, gray creature with two glowing red eyes flies in front of a carriage. The two young couples inside scream and run for their lives. Soon the tale of the Mothman reaches their small town. The witnesses explain they saw a large humanoid with a 10-foot wingspan.

Otherworldly Creature. This monster is not from the ordinary world. The Mothman passed through and got lost.

Mind-Altering. There is no doubt the monster is dangerous, but the most horrifying effect is psychological. Somehow the Mothman is able to enter the minds of multiple creatures and torment them.

Homesick Horror. The Mothman longs to return home to its world. It has attempted to use Riftgates to get there. But the portals are rare, and the creature can’t seem to find its way home. It has become frustrated and plans to enlist the aid of a spellcaster.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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