Mothman

Medium undead, lawful evil

Armor Class 18 (incorporeal)
Hit Points 54 (18d8 + 8)
Speed 0 ft., fly 60 ft.

STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Dex +5, Wis +6
Skills Perception +6, Stealth +5
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 16
Languages Common, Infernal
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Sunlight Sensitivity. While in sunlight, the Mothman has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turning Defiance. The Mothman and any other wraiths within 30 feet of him have advantage on saving throws against effects that turn undead.
  • Rejuvenation. If the Mothman dies, he returns to life at dusk the next day and regains all his hit points. Only a wish spell can prevent this trait from functioning. However, if the Mothman is somehow subdued he comes to his senses and becomes cooperative (see Development below).

ACTIONS

  • Multiattack. The Mothman makes three attacks, either with his claws or long shadowy quills. He can use Life Drain in place of one claw attack.
  • Life Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a spectersrd under the Mothman’s control, unless the humanoid is restored to life or its body is destroyed. The Mothman can have no more than twelve specters under his control at one time.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) force damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.
  • Quills. Ranged Weapon Attack: +5 to hit, range 50/200 ft., one target. Hit: 5 (1d8 + 1) force damage plus 10 (3d6) necrotic damage.
Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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