Mount, Steamwolf

Large construct (iron, steam), unaligned

Armor Class 20 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 50 ft.

18 (+4) 13 (+1) 18 (+4) 3 (-4) 12 (+1) 7 (-2)

Skills Perception +4, Stealth +4
Damage Immunities fire, necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 14
Proficiency Bonus +3
Challenge 7 (2,900 XP)


  • Constructed Nature. A clockwork creature doesn’t require air, food, drink, or sleep.
  • Fire Absorption. Whenever the steamwolf is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The steamwolf is immune to any spell or effect that would alter its form.
  • Keen Hearing and Smell. The steamwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The steamwolf has advantage on an attack roll against a creature if at least one of the steamwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Repairable. A DC 10 tinker’s tools check restores one hit point for each point rolled over the DC.
  • Saddle. The mount carries a saddle on its back. Up to two Medium creatures can ride on the saddle without squeezing. To make a melee attack against a target within 5 feet of the mount, they must use spears or weapons with reach. If the mount dies, creatures on the saddle are placed in unoccupied spaces within 5 feet of the mount.
  • Steam Engine. When the construct dies, it inflicts 10 (3d6) fire damage in a 5 ft. radius. Creatures in the radius can make a DC 12 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Steam Engine Malfunction table.


  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.


This hound-like construct releases steam from vents along its back.

Steamwolves are sturdier, more powerful versions of gearwolves that uses a steam engine instead of a clock engine. Their steam engine uses excess heat to power its repair mechanism, which makes it particularly effective against fire casters.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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