Muck Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 10
Hit Points 31 (7d6+7)
Speed 20 ft., fly 15 ft., swim 25 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (+0) 12 (+1) 8 (-1) 10 (+0) 5 (-3)

Skills Perception +2, Stealth +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Terran
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Death Burst. When a muck mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature’s next turn and suffer 2 (1d4) bludgeoning damage (half on a successful save).
  • False Appearance. While a muck mephit remains motionless it is indistinguishable from a regular pile of mud.

ACTIONS

  • Fists. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
  • Mud Breath (Recharge 6). A muck mephit can vomit thick mud onto one creature within 5 feet of it. If the target is size Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for one minute and take 3 (1d6) bludgeoning damage (half as much on a successful save). A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

ABOUT

Muck mephits are creatures of elemental Earth and Water that are slow and unpleasingly irregular in form and which enjoy mournfully complaining and begging relentlessly in Aquan and Terran to anyone who will listen. They are the most resilient of the mephits and are most likely to be found when on the Material Plane in places like marshes, swamps, and the sewer systems of large cities.

Section 15: Copyright Notice

“At the Shrine of Othrys” Copyright 2021 Skirmisher Publishing LLC.

This is not the complete license attribution - see the full license for this page