Medium beast (mul), chaotic neutral

Armor Class 13
Hit Points 23 (3d8+9)
Speed 0 ft., swim 40 ft.

16 (+3) 16 (+3) 18 (+3) 3 (-4) 11 (+0) 6 (-2)

Senses passive Perception 10
Challenge 1/2 (100 XP)


  • Fling. If the mulyong moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or else be pushed 15 ft. upward. If the target falls into the water as a result, there is a 50% chance of 1d4-1 additional mulyong joining the encounter.
  • Propel. While underwater, the mulyong can take the Dash action as a bonus action.
  • Strong Tail. The mulyong can jump from the water up to 15 ft. into the air if it moves at least 20 feet straight towards the surface of the water right before it jumps.
  • Water Breathing. The mulyong can breathe only underwater.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.
  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.


The mulyong is a distantly connected species of dragon but doesn’t fit in the evolution tree of Asian dragons that rise from lower forms to ascended creatures. They can only be found in unique areas in the realms such as the Bay of Mulyongs in Haenamguk, and in the depth of the Inner Sea. While not particularly aggressive, they defend themselves and their own with vigor.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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