5e SRD >Creatures >

Mummified Baboon

Small undead, lawful evil

Armor Class 12 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 3 (-4) 12 (+1) 4 (-3)

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)

Special Traits

  • Cursed Fangs. If the anointed baboon has advantage on an attack roll it makes with its bite against a creature and hits, the target must succeed on a DC 11 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Pack Tactics. The anointed baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature, and the ally isn’t incapacitated.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, plus 3 (1d6) necrotic damage.
Tomb Hound

Medium undead, lawful evil

Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +2
Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1 (200 XP)

Special Traits

  • Cursed Fangs. If the tomb hound has advantage on an attack roll it makes with its bite against a creature and hits, the target must succeed on a DC 12 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Keen Hearing and Smell. The tomb hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw, or be knocked prone.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.