Mummified Bull

Family: Mummies

Large undead, neutral evil

Armor Class 11 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.

19 (+4) 7 (-2) 16 (+3) 1 (-5) 6 (-2) 11 (+0)

Saving Throws Wis +1
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 8
Challenge 6 (2,300 XP)

Special Traits

  • Cursed Horns. If the mummified bull has advantage on a gore attack against a creature and hits, the target must succeed on a DC 14 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Dreadful Charge. If the mummified bull moves at least 15 feet straight toward a target, then hits the same target with a gore attack on the same turn, the target takes an extra 11 (2d10) piercing damage, and the target must succeed on a DC 15 Strength saving throw, or be forced prone. Additionally, the target has disadvantage on saving throws against being frightened until the end of their next turn.


  • Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, plus 10 (3d6) necrotic damage.


A mummy’s tomb is typically festooned with treasures, of both material and sentimental value to the interred.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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