Mummy Acolyte

Medium undead, lawful evil

Armor Class 11 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 20 ft.

STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 14 (+2) 8 (-1) 16 (+3) 11 (+0)

Skills Arcana +1, Religion +3
Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Challenge 3 (700 XP)

Special Traits

Actions

  • Multiattack. The acolyte can use its Dreadful Glare and makes one attack with its Cursed Touch.
  • Cursed Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Dreadful Glare. The acolyte targets one creature it can see within 60 feet of it. If the target can see the acolyte, it must succeed on a DC 10 Wisdom saving throw against this magic, or become frightened until the end of the acolyte’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 3 or less for the next 24 hours.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.