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Mummy, Great Spider

Family: Mummies

Large undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 51 (+5) 59 (+4) 41 (+0) 04 (+2) 2 (–2)

Saving Throws Str +8, Dex +8, Con +7, Wis +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Horror. Each creature other than an undead or construct within 30 feet of the great spider mummy that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for one minute. If the save fails by 5 or more, the target also suffers one level of exhaustion from sheer terror. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this great spider mummy’s Horror for the next 24 hours.
  • Spider Climb. The great spider mummy can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must make a DC 15 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
  • Rotting Web (Recharge 5–6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: The target is restrained by the webbing. If the target is a creature, it must make a DC 15 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

ABOUT

A great spider mummy is created by forbidden rituals from the corpse of a species of extremely rare Khemitian giant spider. A great spider mummy is a rotting, desiccated giant spider wrapped in bandages.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb