Mummy, Guardian

Family: Mummies

Medium undead, lawful neutral

Armor Class 16 (breastplate)
Hit Points 149 (23d8 + 46)
Speed 20 ft.

STR DEX CON INT WIS CHA
23 (+6) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 15 (+2)

Saving Throws Constitution +6, Wisdom +7, Charisma +6
Skills Perception +7
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages the languages it knew in life
Challenge 10 (5,900 XP)

Special Traits

  • Resistance. The guardian mummy has advantage on saving throws against fire, spells, and other magical effects.

Actions

  • Multiattack. The guardian mummy makes three attacks with its khopesh, or two attacks with its khopesh and one rotting fist attack.
  • Khopesh. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
  • Rotting Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 17 (5d6) necrotic damage. If the target is a creature it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot.
  • Dreadful Glare. The guardian mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies of all types for the next 24 hours.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete license attribution - see the full license for this page