Murder Hornet

Small beast, chaotic evil

Armor Class 13
Hit Points 22 (4d6 + 8)
Speed 20 ft., fly 40 ft.

12 (+1) 16 (+3) 15 (+2) 5 (-3) 6 (-2) 1 (-5)

Damage Vulnerabilities fire
Senses passive Perception 8
Challenge 1/2 (100 XP)


  • Assassinate. During its first turn, the murder hornet has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the murder hornet scores against a surprised creature is a critical hit.


  • Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage and 5 (2d4) poison damage.


An odd sound fills the air and a party of adventurers stops in its tracks. They all see extremely large hornets flying over a bog, heading in their direction. Murder hornets are much larger than their tiny cousins and easy to detect.

Potent Poison. This creature can spoil any visit to the swamp or jungle region. Their stinger injects a strong poison into victims.

Evil Queen. A different queen murder hornet leads each colony. The hornets will fight to the death to protect their queen. Dozens of the monsters will make a home together.

Nesting Place. Murder hornets dig their nests in the ground or take over the homes of other beasts. The poisonous beasts will wrap up corpses in sticky saliva to save for later meals.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

This is not the complete section 15 entry - see the full license for this page